Hello There!


Previous update:

  • New map (pre-Alpha): Village Map (original name: Town Map)
  • Much better lighting, materials and post processing 
  • Created a base Main Menu
  • Minor weapon improvements
  • UI update, now longer just placeholder UI (still could be improved tho)

Current update:

Main fixes:

  • Airport map loads
  • Airport map lighting loads correctly

Other fixes:

  • Gun clipping in walls (visual only)
  • Grenades double throwing (I think)

New stuff:

  • Ambient Occlusion! (Baked), this is makes a HUGE performance increase (x2 - x4 FPS)!
  • New Main Menu background area
  • New Airport map section (empty for now)
  • Depth Of Field! (focusing on what you're looking at, blurs background)

Stuff on the way:

  • Better  baked lighting
  • New zombie type: Large Lad
  • New gun
  • Modular gun system (pre-Alpha)
  • Revamp Village Map with more detailed walls, doors, windows and props
  • New map? :)
  • Movement system improvements
  • Add stuff to empty section in Airport Map

You got to the end, have a lollipop as a reward. 🍭

Files

ZombiesGame 0.4.zip 90 MB
Feb 07, 2023

Get Zombie Game

Comments

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Nice to be able to play the Airport level. Had less trouble picking up the ammo box now, so that's fixed as well. Progress! 

A few remarks:

  • In the Airport jump does not work at all, in the Village it does
  • CTRL is supposed to be ducking? It now just shakes the screen a bit and nothing more
  • All weapons are available from the start, or is that because I chose the Loaded loadout?
  • The Runway is quite dark, which might be deliberate, but still
  • Haven't noticed the depth of field, but maybe I just didn't pay attention

Yeah, my next steps are to go through and iron out the movement, jumping, I can't even remember if I assigned ctrl to anything. 

The runway is dark deliberately, is it too dark?

At the moment, all three weapons are available from start. I will add some sort of menu weapon selection at some point (when there are more weapons to choose from)

I had an idea to make the zombies ragdoll on death, is that a good idea?

Depth of Field is still a work in progress at this point.

Yeah, no worries, I realize it's just early stages, still wanted to post my feedback :)

Not sure about the runway darkness, it does increase the uncomfortable feeling, but it's also bit annoying to not see everything. So I'm not sure, depends on your own preference I guess. And there's a brightness option in the menu, so you can use that.

About the weapons, I was just surprised, because you had them as pickups in the previous versions.

Ragdoll always looks nice, but I would consider it a low priority, first focus on the gameplay, physics and levels would be my suggestion. Ragdoll dead zombies would be purely visual and I can imagine it would take quite some effort

Thanks for the feedback, I agree with that I should focus on getting things to work properly so the next update will have solely that in mind. 

I will try to improve the runway at some point. If there are any other things that you think the game could use/tweak, let me know. I want to keep an ear out for new ideas or changes that you want.