Hello There!
Zombie Game » Devlog
Previous update:
- New map (pre-Alpha): Village Map (original name: Town Map)
- Much better lighting, materials and post processing
- Created a base Main Menu
- Minor weapon improvements
- UI update, now longer just placeholder UI (still could be improved tho)
Current update:
Main fixes:
- Airport map loads
- Airport map lighting loads correctly
Other fixes:
- Gun clipping in walls (visual only)
- Grenades double throwing (I think)
New stuff:
- Ambient Occlusion! (Baked), this is makes a HUGE performance increase (x2 - x4 FPS)!
- New Main Menu background area
- New Airport map section (empty for now)
- Depth Of Field! (focusing on what you're looking at, blurs background)
Stuff on the way:
- Better baked lighting
- New zombie type: Large Lad
- New gun
- Modular gun system (pre-Alpha)
- Revamp Village Map with more detailed walls, doors, windows and props
- New map? :)
- Movement system improvements
- Add stuff to empty section in Airport Map
You got to the end, have a lollipop as a reward. 🍭
Files
ZombiesGame 0.4.zip 90 MB
Feb 07, 2023
Get Zombie Game
Zombie Game
Zombie local multiplayer.
Status | In development |
Author | MunchDuster123 |
Genre | Shooter |
Tags | 3D, First-Person, Indie, Local Co-Op, Local multiplayer, Low-poly, Singleplayer, Unity, Zombies |
Comments
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Nice to be able to play the Airport level. Had less trouble picking up the ammo box now, so that's fixed as well. Progress!
A few remarks:
Yeah, my next steps are to go through and iron out the movement, jumping, I can't even remember if I assigned ctrl to anything.
The runway is dark deliberately, is it too dark?
At the moment, all three weapons are available from start. I will add some sort of menu weapon selection at some point (when there are more weapons to choose from)
I had an idea to make the zombies ragdoll on death, is that a good idea?
Depth of Field is still a work in progress at this point.
Yeah, no worries, I realize it's just early stages, still wanted to post my feedback :)
Not sure about the runway darkness, it does increase the uncomfortable feeling, but it's also bit annoying to not see everything. So I'm not sure, depends on your own preference I guess. And there's a brightness option in the menu, so you can use that.
About the weapons, I was just surprised, because you had them as pickups in the previous versions.
Ragdoll always looks nice, but I would consider it a low priority, first focus on the gameplay, physics and levels would be my suggestion. Ragdoll dead zombies would be purely visual and I can imagine it would take quite some effort
Thanks for the feedback, I agree with that I should focus on getting things to work properly so the next update will have solely that in mind.
I will try to improve the runway at some point. If there are any other things that you think the game could use/tweak, let me know. I want to keep an ear out for new ideas or changes that you want.